Horror movies are by far my favorite, so I've decided to make a list with all of them I remember…
Resident Evil: Retribution
The Ultimate Battle Begins
The Umbrella Corporation’s deadly T-virus continues to ravage the Earth, transforming the global population into legions of the flesh eating Undead. The human race’s last and only hope, Alice, awakens in the heart of Umbrella’s most clandestine operations facility and unveils more of her mysterious past as she delves further into the complex. Without a safe haven, Alice continues to hunt those responsible for the outbreak; a chase that takes her from Tokyo to New York, Washington, D.C. and Moscow, culminating in a mind-blowing revelation that will force her to rethink everything that she once thought to be true. Aided by new found allies and familiar friends, Alice must fight to survive long enough to escape a hostile world on the brink of oblivion. The countdown has begun.
NOTHING IN THIS SERIES MAKES ANY SENSE!!!!!
BUT I CAN'T STOP STARING AT MILLA JOVOVICH!!
I'll keep this short and simple:
Cartoon characters gallivant from one set-piece to another swapping their affective, generic narrative roles around like currency (like in HOLY MOTORS, in this universe identity and "self" are just a costume change away). This is a movie where the effect, the nature, the details of its genre are built directly into the narrative; they work as part of the film. Anderson's Naruse film.
Part of The December Project: Film #22
I... I can't believe it. Paul W.S. Anderson has managed to do it. I can't tell if he came across it by directing without giving any fucks, or through assured and intentional incompetent direction (in which case it's competent), but he's finally managed to make the first true video game movie.
Resident Evil: Retribution is the first film in the five film franchise that has actually managed to replicate a video game in cinematic format. This is now part of my greatest argument for why video game movies can never work.
The film has a style that directly replicates the aesthetics and design of a video game. You have the opening credits played…
When you make an ambitious film and the past has proven that you do not have the ability to handle it, chaos ensues. This is the third time that Paul Wasted Sperm Anderson sits in the directorial chair and the second time he fails big time in an unforgivable way, but this was the worst.
Aiming at a thousand directions, it suddenly lost its course and forgot that the entire premise is an apocalyptic biological virus spread. So we have:
- An attempt of Paul to copy Zack Snyder's suburban opening zombie disaster, just to remember the old days *sigh...*
- Stupid melodrama. I love kids, even if they are normally annoying in films featuring adult themes, but I just…
Inexplicably popular, nonsensical and shoddily made - much like the film’s central protagonist the Resident Evil franchise refuses to die. They abandoned logic a long time ago but Retribution borders on becoming a Dadaist action movie at times. Previously dead characters are brought back to life (and not as zombies) whilst the film, fully embracing its video game origins, becomes little more than a pointless procession of themed levels that our heroes must try and negotiate.
Miraculously this latest instalment might well be the best in the series since the original movie. Not that this actually means a lot seeing as the others have been a complete and utter waste of celluloid and time but there is a daft exuberance…
And just like a zombie this series will never die.
Why does the kid use sign language eventhough she can hear and speak perfectly fine?
there's a strangeness to the first three sequences that makes this, possibly, one of the weirdest action movies to come out in years. a feeling of indulging pure, as tom gunning called it, "cinema of attractions." given that the film exists in a series with, at least, the loose semblance of narrative, the almost complete abandonment of a coherent plot in the film's opening somehow makes it even more odd and dreamlike. i wanted it to keep going. but, i suppose, it's a hollywood film and thus we have to back away long enough to explain all the oddness. it's still there, though. and i will still love thinking about it.
my second complaint, and probably more serious for me,…
Oh, man. Okay.
So, this is what people are talking about when they refer to PWSA as some unheralded genius of the "vulgar auteurs." Pure, beautiful spectacle. A simplistic, run-and-gun, get-from-point-A-to-point-B plot torn from a video game. This clear, impossible-to-fuck-up structure serves PWSA's most visually cohesive work yet wonderfully. Dumb, info-dump, cut-scene style interludes are few and far between (finally) as this series at long last realizes what it's here for: show Milla beating the fuck out of shit.
The final cliff-hanger is maybe the most beautifully batshit image to come out of this beautiful, batshit franchise.
Paul W.S. Anderson i think the W and the S stand for worst shit.
l fucking laughed so hard.
You cant direct action, you cant write and fuck sake the music you use, please just stop it..
Lets just say i will NEVER watch a Paul Worst.Shit. Anderson movie ever again in my life.
How the fuck did i make it to the end? FUCK
"It's like a camera. You just point and shoot."
Spaces in Space. What a game.
With the biggest budget yet, RE5 kicks it up several notches. "Retribution... melds stunning 3-D computer-graphics and spectacular sets." Rodriguez and the Red Queen are back! Amazing cliffhanger ending, looking forward to the next installment. "Anderson is often mistakenly dismissed as a hack but the artist is actually working within the confines of Hollywood genre cinema, constantly transcending and elevating it through the triumph of his avant-garde visual sensibility." "It has a Rolls with spinning hub caps - what more do you want?"
Me ha gustado bastante y gran parte de la culpa la tiene el formato más "videojuego" de la trama. No solo por las apariciones de Jill o Leo. Sigue el esquema de fases/pantallas/escenarios como nunca. Entretiene mucho.
Parte del problema que veo en la saga desde siempre es las excesivas autoreferencias. En esta entrega volvemos a encontrarnos con muchísimos personajes de anteriores entregas (y perdemos a otros que ni se sabe de ellos) y eso compensa un poco las referencias mirándose el ombligo.
- Night of the Living Dead
- Night of the Living Dead
- Dawn of the Dead
- Dawn of the Dead
- Day of the Dead
- G.I. Joe: The Rise of Cobra
- Judge Dredd
- Mars Attacks!
- Bad Boys II
I'm not a fan of the term "Guilty Pleasure" so I decided to make my list called the "Fuck you,…
- Sharky's Machine
- Absence of Malice
- On Golden Pond
- Richard Pryor: Live on the Sunset Strip
I've always been interested in what other people are seeing and watching, and naturally, I love looking at Weekend Box…