Perpetual Spawning

Earlier this month I released a new experimental machinima short in which I exploited a glitch found in GTA 4. Watch is here:

Some context from November's newsletter: "Non-playable characters started erratically fading in and out of their starting positions whenever I entered a subway station with the camera detached from the protagonist. For a while I observed, trying to find a pattern, as the code was associatively flipping through the possibilities."