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  • The 36th Chamber of Shaolin

    The 36th Chamber of Shaolin


    Something that stood out to me this time is the conveying of muscle memory being developed via editing. In particular, the sequence where Gordon Liu is rolling barrels to practice getting across the first chamber.

    Every step onto the barrel is edited in a manner that somewhat breaks the smooth flow present in most of LKL's action. Specifically, the sequence where he cuts twice on Liu's feet as he steps on the barrel as it pushes against the normal ethos of editing (i.e. remain invisible and do not draw attention to the cut).

  • California Crisis: Gun Salvo

    California Crisis: Gun Salvo


    This looks like someone wanted to adapt Eizin Suzuki's artwork to a breezy sci-fi adventure. Despite the fact that the animation doesn't move very well, it has great individual compositions (the former is rare in this era). The Miho Fujiwara songs are obviously great.

Popular reviews

  • Mad Max: Fury Road

    Mad Max: Fury Road


    Fury Road has a better sense of friction and feel then most video games. I don't mean that in the way the set pieces function, or some"crazy video game driving and fighting".

    It's in the tracing of symbols on the cab interior. The cowcatcher (vehicle catcher?) lowering into the sand. The sand slowly shifting as Max awakens.

    Or how about the details in costume, prop and set design? Lovingly poured over and thought out with an incredibly sharp sense of…

  • Mad Max: Fury Road

    Mad Max: Fury Road


    This is really fucking great everyone. I can't wait to write more on it. I can't wait for the pieces people are going to write on it.