Scott Adkins does not wear a leather jacket in this which pretty much guaranteed it could never be good.
Fury Road has a better sense of friction and feel then most video games. I don't mean that in the way the set pieces function, or some"crazy video game driving and fighting".
It's in the tracing of symbols on the cab interior. The cowcatcher (vehicle catcher?) lowering into the sand. The sand slowly shifting as Max awakens.
Or how about the details in costume, prop and set design? Lovingly poured over and thought out with an incredibly sharp sense of…