I wish Cary Tagawa had more cool roles.
Tequila is mourning the loss of his friend in the jazz bar. He looks to the drum set that his friend played earlier in the movie when the film viciously shakes and blurs to bring a painful memory to life before it fades away like any other ghost. Remembering hurts and moving on can leave you with less connection then you'd hope.
Fury Road has a better sense of friction and feel then most video games. I don't mean that in the way the set pieces function, or some"crazy video game driving and fighting".
It's in the tracing of symbols on the cab interior. The cowcatcher (vehicle catcher?) lowering into the sand. The sand slowly shifting as Max awakens.
Or how about the details in costume, prop and set design? Lovingly poured over and thought out with an incredibly sharp sense of…