Started out promising with some great SFX but the quality of everything seem to fall away towards the end for me.
Does leave you wanting to know more though.
Much like Star Wars: The Force Awakens revisited plot points from it's source material, Ghostbusters: Afterlife uses a similar template to effect.
The story wastes little time in setting up its predicament. But despite it's 2 hour run time, one feels a lack of character development from a lot of its main players. Having said that, there is a lot to like here.
Familiar music, CGI ghosts and animatronic design from the original films are all on show here.
I feel like a B movie cult classic has gone begging here.
This film doesn't hide from it's very simple premise, but I felt it didn't play to its strengths and achieve the full potential it could have.
The characters are nothing new in a retail movie setting. In fact, they are more exaggerated versions of what actually exists in the actual retail world. I should know - I've been in retail for almost 20 years.
Devon Sawa is given…